Phantom Haven

Phantom Haven

Phantom Haven

Phantom Haven

Designing a Captivating XR Adventure Game That Enhances Immersive Storytelling by 90%
Designing a Captivating XR Adventure Game That Enhances Immersive Storytelling by 90%
Designing a Captivating XR Adventure Game That Enhances Immersive Storytelling by 90%
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Introduction:

Introduction:

Introduction:

In collaboration with Dreamscape at ASU, I contributed to "Phantom Haven: The ShadowScape," an innovative 3D immersive gaming experience designed for virtual reality (VR) pods. This project transports players into a dark, mysterious forest, challenging them to navigate puzzles, spectral entities, and shadowy creatures to escape a deserted island.

As the XR Experience Designer & Narrative Lead, I played a pivotal role in crafting an engaging narrative, designing intuitive interactions, and ensuring a seamless user experience within Unity, showcasing my expertise in extended reality (XR) and immersive design.

Overview:

Phantom Haven: The ShadowScape" is an escape room-style adventure where players embody an adventurer stranded after a hot air balloon crash. Guided by fireflies, they discover an abandoned lighthouse, meeting 'Buddy,' a spectral companion who aids them through three levels of challenges. The goal? Activate the lighthouse beacon to dispel the shadows and escape. This project demanded a blend of creativity, technical prowess, and collaborative effort, all while adhering to strict deadlines and delivering a polished product for VR pods.

Watch Prototype

Watch Prototype

Watch Prototype

Watch Prototype

Watch Prototype

Watch Prototype

Watch Prototype

Watch Prototype

Timeline

Timeline

Timeline

Nov 2023 – Dec 2023

Nov 2023 – Dec 2023

Nov 2023 – Dec 2023

role

role

role

XR UX Designer & Narrative Lead

XR UX Designer & Narrative Lead

XR UX Designer & Narrative Lead

Team

Team

Team

Julianna (Lead Unity Designer)
Darshan (Scene Constructor)
Marisa (3D Modeler)

Julianna (Lead Unity Designer)
Darshan (Scene Constructor)
Marisa (3D Modeler)

Julianna (Lead Unity Designer)
Darshan (Scene Constructor)
Marisa (3D Modeler)

Tools

Tools

Tools

Unity, Blender, C4D, Houdini, Figma, Adobe Photoshop, Audacity, Vimeo

Unity, Blender, C4D, Houdini, Figma, Adobe Photoshop, Audacity, Vimeo

Unity, Blender, C4D, Houdini, Figma, Adobe Photoshop, Audacity, Vimeo

Skills

Skills

Skills

Immersive Experience Design, 3D Modeling, Character Rigging, Unity Integration, Interaction Design

Immersive Experience Design, 3D Modeling, Character Rigging, Unity Integration, Interaction Design

Immersive Experience Design, 3D Modeling, Character Rigging, Unity Integration, Interaction Design

Industry

Industry

Industry

Extended Reality (XR), Gaming,
Virtual Reality (VR), Immersive Entertainment, Dreamscape

B2B, AI SaaS platform,
EdTech

Extended Reality (XR), Gaming,
Virtual Reality (VR), Immersive Entertainment, Dreamscape

My Role and Responsibilities:

My Role and Responsibilities:

My Role and Responsibilities:

The Challenge:

The Challenge:

The Challenge:

" How might we design an intuitive and engaging XR experience that balances technical complexity with user accessibility, ensuring first-time VR users feel both challenged and supported throughout their journey

" How might we design an intuitive and engaging XR experience that balances technical complexity with user accessibility, ensuring first-time VR users feel both challenged and supported throughout their journey

" How might we design an intuitive and engaging XR experience that balances technical complexity with user accessibility, ensuring first-time VR users feel both challenged and supported throughout their journey

" How might we redesign the Toronto Cupcake website to simplify navigation, clarify pricing, and streamline checkout, so users can enjoy a frustration-free experience that boosts engagement and sales?

Step 1

Step 1

Step 1

Step 1

Innovative Solutions

Innovative Solutions

Innovative Solutions

We addressed these challenges with strategic approaches:

Step 2

Step 2

Step 2

Step 2

Key Features and Game Mechanics

Key Features and Game Mechanics

Key Features and Game Mechanics

Mystical Forest and Lighthouse: Players start in a shadow-laden forest, transitioning to a multi-level lighthouse with escalating XR challenges.

Mystical Forest and Lighthouse: Players start in a shadow-laden forest, transitioning to a multi-level lighthouse with escalating XR challenges.

Buddy Character: A spectral guide offering hints and storyline progression, voiced and scripted by me for emotional depth.

Interactive Challenges: Players activate buttons and navigate dynamic VR environments (e.g., collapsing floors, shadow creatures) to progress.

Final Goal: Activating the lighthouse beacon to escape, providing a satisfying XR conclusion.

Final Goal: Activating the lighthouse beacon to escape, providing a satisfying XR conclusion.

Step 3

Step 3

Step 3

Step 3

User Journey

User Journey

User Journey

To ensure players could seamlessly navigate from one level to another, I designed a clear and engaging user journey that balanced exploration with guided progression. Here’s how the flow works:

This user flow was prototyped in Unity, tested for intuitiveness, and refined to minimize frustration, ensuring a smooth transition between levels while maintaining immersion.

Step 4

Step 4

Step 4

Step 4

Impact and Outcomes

Impact and Outcomes

Impact and Outcomes

Delivered on December 3rd, 2023, "Phantom Haven: The ShadowScape" achieved:

Step 5

Step 5

Step 5

Step 5

Visual Showcase

Visual Showcase

Visual Showcase

View our final scenes here. Highlights include the eerie forest, multi-level lighthouse, and Buddy’s animated interactions in VR.

Step 6

Step 6

Step 6

Step 6

Conclusion

Conclusion

Conclusion

"Phantom Haven: The ShadowScape" demonstrates my ability to design compelling XR experiences, blending strategic UX with innovative problem-solving. Through collaboration with Dreamscape at ASU, I delivered a captivating VR adventure, honing skills critical for extended reality innovation. This project positions me as a strong candidate for XR opportunities, ready to drive engagement and impact through design.

Future Directions

Future Directions

Future Directions

Potential enhancements include:

  • Expanded Levels: Adding more lighthouse floors with unique XR puzzles and creatures.

Expanded Levels: Adding more lighthouse floors with unique XR puzzles and creatures.

  • Multiplayer Mode: Enabling cooperative VR gameplay for shared challenges.

Multiplayer Mode: Enabling cooperative VR gameplay for shared challenges.

  • Advanced XR Features: Integrating hand-tracking and haptic feedback for deeper immersion.

Advanced XR Features: Integrating hand-tracking and haptic feedback for deeper immersion.