In early 2025, I took on a pivotal role as the Lead Product Designer for the Reality AI Lab’s Marvel AI platform, a cutting-edge initiative aimed at enhancing educational experiences through technology.
My focus was the AI Presentation Generator—a tool designed to revolutionize how educators create curriculum-aligned slide decks. Working within a fast-paced, collaborative environment, I aimed to deliver an intuitive solution that reduced preparation time while maintaining quality and flexibility.
Launched as a key feature in April 2025, this project challenged me to address real-world educator pain points, blending user-centered design with AI innovation to empower teachers across high schools, universities, and beyond.
Educators face a common hurdle: crafting topic-specific, curriculum-aligned presentations is time-consuming, often detracting from classroom engagement. High school teachers spend hours weekly on slides, university professors struggle to align content with academic goals, and early-career educators find the process overwhelming. The challenge was to design a tool that accelerates this workflow, offers customization, and remains accessible—ensuring educators can focus on teaching, not formatting.
I dove into user feedback from early platform testing and conducted interviews with 15 educators in January 2025, shaping three personas:
From the data, I crafted three personas:
These insights, rooted in Rachel’s time crunch, Mark’s precision demands, and Lena’s need for ease, fueled a design focused on efficiency, flexibility, and simplicity.
To deliver a seamless experience for educators, I designed a comprehensive user flow for the AI Presentation Generator that outlines every step of the presentation creation process. Beginning with the input stage, I crafted a streamlined path that guides users—from high school teachers to university professors—through their specific needs, addressing pain points like time constraints and customization demands with a five-phase journey: input, outline review, slide generation, editing, and export.
Tested with personas like Rachel (for speed) and Mark (for control), this flow ensured a swift, adaptable process.
I kicked off the design process by sketching low-fidelity wireframes in Figma, mapping out three core screens: an input form with fields for topic, grade level, and slide count; an outline review page with a list of editable topics; and a slide editor featuring a two-column layout for thumbnails and content. In February 2025, I tested these wireframes with five educators, gathering feedback that pinpointed the need for clearer editing options, which shaped the next phase of refinements and ensured the structure met user needs effectively.
Tested with five educators in February 2025, feedback highlighted the need for clearer editing controls, guiding subsequent refinements.
I created a streamlined Design System for the AI Presentation Generator, standardizing colors (purple/violet), typography (16px minimum), and layouts. This ensured consistency, sped up prototyping in Figma, and simplified collaboration with developers.
This system met Rachel’s clarity needs and Lena’s preference for simplicity, ensuring a cohesive look.
Building on the wireframes, I crafted high-fidelity mockups in Figma, delivering a polished interface with a user-friendly input screen, a card-based outline editor, and a split-screen slide workspace complete with export buttons for PDF, Google Slides, and PPTX. Prototyped and tested with 10 educators, these designs underwent iterations to enhance export speed and editing clarity, resulting in a sleek, intuitive tool that streamlined workflows for users like Rachel, Mark, and Lena, ready for launch in April 2025.
Prototyped and tested with 10 educators, refinements improved export speed and edit visibility, delivering a user-friendly tool.
Launched in April 2025, the AI Presentation Generator reduced prep time by 60% (from 4 to 1.5 hours weekly) and achieved an 85% adoption rate among pilot users, earning praise for its efficiency. This project showcased my ability to tackle complex challenges through research, iteration, and user-focused design. Early scope creep taught me to prioritize ruthlessly, while late accessibility tweaks reinforced proactive testing. These skills—empathy, prototyping, and execution—equip me to excel in any UX role.
User feedback was pivotal, with Rachel’s need for speed and Lena’s call for simplicity directly shaping a high-impact tool.
Balancing innovation with practicality kept the project on track, as trimming excess features early ensured a timely launch.
Collaboration with developers turned the design system into a scalable reality, highlighting the value of cross-functional teamwork.
Add AI-generated visuals to enhance engagement, responding to post-launch requests from users like Rachel.
Integrate multi-language support to reach diverse classrooms, expanding the tool’s accessibility.
Conduct ongoing usability testing to refine features like slide reordering, keeping the tool aligned with educator needs.